Top 10k strings from Adventure Builder System (1987)(Alpha-Omega Software)(Side B)[re-release].tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TZX] (TOSEC-v2007-01-01) /

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   6 ((DAN-j)+(y*np)),z
   6 (((DAN-npp)+(y*np)+x)),n
   6 (((DAN-npp)+(y*np)+x)),
   4 b,n;"Enter the number of letters to   be used to determine a match     between input and database"
   4 ak,af;"3 and 7"
   4 ai,aa;"Enter a value between";
   4 ah,a;"If none have been included      in the DATA lines yet then      ENTER ""0"" for the moment."
   4 COUNT=COUNT+
   4 ;" ALPHA OMEGA SOFTWARE "
   4 ;" ADVENTURE BUILDER SYSTEM "
   4 (STARN/s):
   4 "66",az,m,j,av,
   4 "229",al,av,n,e,bg,j,q,
   4 "191",a,e,b,az,
   3 voice from the depths of the    
   3 cupboard saying "TOSS a BOX from
   3 As you open it you hear a quiet 
   3 ;" NOW LOADING "
   3 "ADVENTURE"
   3  T.D.FROST "
   2 z<(af+TERM)
   2 y=(MCOB+j)
   2 x$+TERM+ae
   2 w,ac;" VERB-CHECK LENGTH "
   2 w,ac;" THE SCROLL FACTOR "
   2 w,ac;" NOUN-CHECK LENGTH "
   2 r,r,g,b,r,
   2 q,be,bh,m,bk,av,
   2 q,be,bh,m,ae,av,
   2 q,be,bh,j,n,n,q,l,as,q,
   2 q,af,r,m,a,av,
   2 q,PRSPL,PRSPM,q,
   2 q,PRESL,PRESM,i,n,n,r,j,g,ar,e,aa,
   2 o$(y+MOB-MCOB)=b$
   2 o$((MOB),LL)
   2 no=no-MOB:
   2 n;"those which have been included."
   2 n;" the adventure?"
   2 n;"                   must be entered" 
   2 n$((MOB+NON+ap),nl)
   2 m,al,u,m,ppa,u,m,an,u,m,br,u,m,SP,r,n,bg,ax,m,d,u,c,bh,o
   2 m,ai,u,q,be,bh,m,al,u,m,ppa,u,o
   2 m$=m$+z$(yy
   2 m$=m$+z$((
   2 m$-(LM-a))
   2 j,ba,n,q,l,as,al,av,n,e,bg,j,q,
   2 j,ac;" ADVENTURE BUILDER ":
   2 i,bd,az,ax,m,ar,
   2 c,n;"To have these sections printed  starting at left of the screen:-           ENTER ""0"""
   2 c,n;" If there is a need to restart  this program after a BREAK then";
   2 c,b;" Nearly ready! "
   2 b,w;"WAIT....DATA being collated"
   2 b,n;"What will permanent screen valuefor BRIGHT be?  Enter ""0"" or ";
   2 b,n;"In which LOCATION number does        the ADVENTURE begin?"
   2 b,n;"Enter number of VERBS, ";
   2 b,n;"Enter ""L"" to LIST program or any other letter to generate CODE.";
   2 b,n;"ENTER the number of LOCATIONS in the ADVENTURE. (Maximum of 255)"
   2 b,n;"ENTER number of objects which   will change description during            the adventure          (eg A TORCH and A lit TORCH)"''"  If this is not applicable           then enter ""0"""
   2 b,n;"ENTER maximum length of object    description which will be         printed on screen."
   2 b,n;"ENTER MAXIMUM number of OBJECTS     which can be carried."
   2 b,n;"A. For normal SPECTRUM effect."
   2 b,n;"  ENTER number of OTHER WORDS     which you wish the programme          to recognise."
   2 b,n;"  Before the BASIC listing and         CODE are LOADED                 ";
   2 b,b;"SAVING..."
   2 b,a;"Now prepare to save to tape.     Press any key when ready."
   2 b,a;"How many routine REPORTS?"
   2 b,a;"How many REPORT messages which  will ";
   2 b,a;"Enter the colour number (0-7)   for the permanent background."
   2 b,a;"ENTER total number of OBJECTS   which could form part of the       ADVENTURER'S Inventory"
   2 am,ac;" How many lines? "
   2 al,av,n,e,bg,j,q,
   2 aj,n;"C. Option to select a permanent    number of lines to remain       stationary on screen."
   2 ai,aa;"Else ENTER ""S"" to STOP."
   2 ai,aa;" More than halfway now! "
   2 ah,n;"To have these sections printed  centrally on the screen:-                  ENTER ""1"""
   2 ah,n;"Maximum length is 32.":
   2 ah,aa;"Sorry! That's too many!":
   2 ag,a;"If uncertain then ENTER ""s""             to STOP."
   2 af,n;"B. For scroll to be effective      after the printing of the       ""Here you can see"" section."
   2 ae,ad;"""Inventory list"""
   2 ad,ai;"and";
   2 ac,n;"If ALL DATA has been entered in   the appropriate lines, then     PRESS ENTER to generate the       ADVENTURE SYSTEM CODE." 
   2 ab,j;"For screen scrolling effect     select one of the following:-"
   2 ab,ad;"""Here you can see""";
   2 a;"excluding";
   2 a;"TERMINATE";
   2 a;"  CLEAR ";SAVE-1
   2 a;"      USE GOTO 1....NOT ""RUN"""
   2 a loft to end this absurdity"A
   2 VERB 0 to 8 DATA
   2 TRNO=DMOV-ao
   2 TRNO,MPRHY:
   2 TRNO+w,LPRCAR
   2 TRNO+j,LPRHY
   2 TRNO+b,SYSM:
   2 TRNO+ae,SYSL
   2 TRNO+ad,PRMSL
   2 TRNO+ac,PRMSM:
   2 TRNO+a,MPRCAR:
   2 SYSL=SYS-s*SYSM
   2 SYS=PRIN-ar
   2 SYS=PRIN-24
   2 SYS+an,SCRM
   2 SYS+am,SCRL:
   2 SYS+af,PRMSM
   2 SYS+ae,PRMSL:
   2 STARN=LOCN-w
   2 SSCL=SSC-s*SSCM
   2 SSC=SCR+an
   2 SCRO=aq-SCRO
   2 SCRL=SCR-s*SCRM
   2 SCR=PRNID-as
   2 SCR+an,SCRO
   2 SAVEL=SAVE-s*
   2 SAVEL,SAVEM,MAX,MOB,LENL,LENM,PBSL,PBSM,DMOVL,DMOVM,LTRNO,MTRNO,LPRIN,MPRIN
   2 SAVE=LO-ab:
   2 SA=PRMS-95
   2 QUIT=PRMS+108
   2 PRSPL=PRSP-(PRSPM*s)
   2 PRSP=SYS-as
   2 PROL=PRO-s*
   2 PRO=OBJD-m
   2 PRO+j,PBSL:
   2 PRO+av,PBsM
   2 PRO+ag,MOBJD
   2 PRO+af,LOBJD:
   2 PRO+a,PBSM
   2 PRNOD=PRO-(
   2 PRNOD+j,al:
   2 PRNOD+ac,bri
   2 PRNOD+ac+x,
   2 PRNOD+ab,an:
   2 PRNOD+aa,in:
   2 PRNOD+a,pa:
   2 PRNID=PRNOD-(
   2 PRNID+j,al:
   2 PRNID+ac,bri
   2 PRNID+ac+x,
   2 PRNID+ab,an:
   2 PRNID+aa,in:
   2 PRNID+a,pa:
   2 PRMSL=PRMS-s*PRMSM
   2 PRMS=MESDD-
   2 PRMS+ar,SCRM
   2 PRMS+aq,SCRL:
   2 PRMS+ac,MMESD
   2 PRMS+ab,LMESD:
   2 PRINT RESPONSE
   2 PRINT M/C RESPONSE
   2 PRINT LOCN DESCRIPTION
   2 PRIN=TRNO-COUNT:
   2 PRIN+ae,STARN-s*
   2 PRHY=PRES-
   2 PRHY+e,MPRNID
   2 PRHY+d,LPRNID:
   2 PRHY+ao,PROM
   2 PRHY+an,PROL:
   2 PRHY+ad,HYCD-s*
   2 PRESL=PRES-s*PRESM
   2 PRES=PRSP-c
   2 PRCAR=HYCD-av
   2 PRCAR+x,z:
   2 PRCAR+f,LPRNOD:
   2 PRCAR+aq,PROM
   2 PRCAR+ap,PROL:
   2 PRCAR+af,CARD-s*
   2 PBSL=PBS-s*
   2 OTHER VERB DATA
   2 OTHER NOUNS
   2 OBJECTS which CHANGE
   2 OBJD=CARD-COUNT
   2 OBJ ORIG LOCATION
   2 NN=MOB+NON+ap
   2 MOVEMENT DATA
   2 MESDD=MESD
   2 MESD=SCR-COUNT:
   2 MESD=MESD+j
   2 MESD=MESD+
   2 MESD+j,MIN
   2 MARL=MAR-s*MARM
   2 LTRNO=TRNO-s*
   2 LPRNOD=PRNOD-s*
   2 LPRNID=PRNID-s*
   2 LPRIN=PRIN-s*
   2 LPRHY=PRHY-s*
   2 LPRCAR=PRCAR-s*
   2 LOCN=PRIN+k
   2 LOCN=LOCN+w
   2 LOCN+j,MDAT:
   2 LOCN+a,LDAT
   2 LOCD=LOCN+(NOR*w)+a
   2 LOCD=LOCD+
   2 LOCATION DESCRIPTIONS
   2 LOBJD=OBJD-s*
   2 LMESD=MESD-s*MMESD
   2 LENL=LEN-s*
   2 LDAT=LOCD-s*
   2 INPUT AND ANALYSIS
   2 HYCD=PRHY-(
   2 HYCD+j,al:
   2 HYCD+ac,bri
   2 HYCD+ac+x,
   2 HYCD+ab,an:
   2 HYCD+aa,in:
   2 HYCD+a,pa:
   2 GOTO vb SUBROUTINE
   2 GO   N    S                                                                                                                                                                                                  L
   2 DMOVL=DMOV-s*
   2 DMOV=DAN-(NOR*ad)-ab
   2 DATA      (
   2 DAN=DAV-(NN*np)-ab
   2 COAT TORCHBOX  SPADEKEY  WOOD DIAMO          NORTHSOUTHEAST WEST UP   DOWN N    S    E    W    U    D    LOOK L    R    LIST I    INVENQUIT STOP SAVE LOAD DOOR CUPBOLAWN STAIRLADDEGATE HOLE GARDEFIELDSAFE PATCHJUMP DIG  ON   OFF  B
   2 CARD=PRCAR-(
   2 CARD+j,al:
   2 CARD+ac,bri
   2 CARD+ac+x,
   2 CARD+ab,an:
   2 CARD+aa,in:
   2 CARD+a,pa:
   2 BJD=BJD+ad+
   2 BJD+ac,bri
   2 BJD+ab,an:
   2 BJD+aa,in:
   2 As you open it you hear a quiet voice from the depths of the    cupboard saying "TOSS a BOX froma loft to end this absurdity"M
   2 ANY SPECIALS?
   2 ANY LOCKED OBSTACLES?
   2 ABS MK 3  
   2 ;"THE CODE GENERATOR PROGRAM"
   2 )="suitable tool!":
   2 )="manage to do THAT, without a":
   2 )="firmly CLOSED."
   2 )="You can't do that."
   2 )="OK..........You dig a HOLE!":
   2 )="OK......":
   2 )="Now just how are you going to":
   2 )="Check your INVENTORY!":
   2 (as+yy))+"
   2 (MOB-MCOB)
   2 (MOB+NON+ap)
   2 (DMOV+(NOR*
   2 (DAV+(vv*vp)),
   2 (DAN+x)+((MOB-MCOB)*np),
   2 (DAN+(NN*np)),
   2 ((d-LL)/a)
   2 ((MCOB*np)+j)
   2 ((LM-j)*d)
   2 ((DAV-j)+(y*vp)),z
   2 (((DAV-vpp)+(y*vp)+x)),n
   2 (((DAV-vpp)+(y*vp)+x)),
   2 "NORTH",MOB+j,"SOUTH",MOB+a,"EAST",MOB+w,"WEST",MOB+aa,"UP",MOB+ab,"DOWN",MOB+ac,"N",MOB+j,"S",MOB+a,"E",MOB+w,"W",MOB+aa,"U",MOB+ab,"D",MOB+ac,"LOOK",bj,"L",bj,"R",bj,"LIST",bj,"I",bj,"INVENTORY",bj,"QUIT",bj,"STOP",bj,"SAVE",bj,"LOAD",bj
   2 "GO",n,"N",n,"S",n,"E",n,"W",n,"U",n,"UP",n,"D",n,"GET",j,"TAKE",j,"DROP",a,"EXAMINE",w,"LOOK",aa,"L",aa,"R",aa,"INVENTORY",ab,"I",ab,"LIST",ab,"QUIT",ac,"STOP",ac,"SAVE",ad,"LOAD",b
   2 "ABS MK 3"
   2 "91",q,n,n,q,be,bh,q,
   2 "91",q,PRMSL,PRMSM,q,be,bh,j,n,n,q,l,as,q,
   2 "91",q,PRMSL,PRMSM,q,be,bh,j,n,n,q,l,as,
   2 "91",q,PRMSL,PRMSM,q,be,bh,j,n,n,q,l,as
   2 "91",q,PRMSL,PRMSM,o
   2 "91",q,PRMSL,PRMSM,e,
   2 "91",q,PRMSL,PRMSM
   2 "91",m,j,bf,d,ac,
   2 "91",ax,e,n,n,aj,n,bc,r,bi,
   2 "89",bf,d,
   2 "86",ab,q,ap,r,e,ba,N,
   2 "78",bf,g,
   2 "72",SSCL:
   2 "68",az,m,b,av,
   2 "66",bf,g,
   2 "66",bf,d,ao,e,
   2 "66",az,m,J,av,
   2 "65368"-SAVE
   2 "65078"+(MOB*aa),o
   2 "65078"+(MOB*aa)+ab
   2 "65078"+((MOB-j)*aa))
   2 "65072",BEG
   2 "65012",NOR:
   2 "65010",DMOVM
   2 "65009",DMOVL:
   2 "65"+(NOR*w)
   2 "64997",(MOB+j)
   2 "64982",MOB:
   2 "64980",PBSM
   2 "64979",PBSL:
   2 "64972",MOB:
   2 "64970",PBSM
   2 "64969",PBSL:
   2 "64960",(MOB+j):
   2 "64944",MOB
   2 "64942",PBSM
   2 "64941",PBSL:
   2 "64934",MOB:
   2 "64932",PBSM
   2 "64931",PBSL:
   2 "64924",(MOB-MCOB):
   2 "64903",MCOB:
   2 "64866",nl
   2 "64860",DAN-s*
   2 "64827",vl:
   2 "64821",DAV-s*
   2 "64810",nl:
   2 "64772",vl:
   2 "64750",vl:
   2 "64453",SCRO:
   2 "64116"+x),z:
   2 "64040"-(vv*vp)
   2 "56",ab,ah,
   2 "55",bc,u,ar,
   2 "49",PBSL:
   2 "45",m,w,q,g,
   2 "45",i,ar,bh,q,g,
   2 "45",e,n,n,ae,m,an,u,m,br,u,
   2 "44",MARL:
   2 "43",m,aa,av,
   2 "36",MPRNOD
   2 "34",r,m,j,av,
   2 "3",b;" CENTRALISATION "
   2 "29",m,ac,av,
   2 "29",SCRL:
   2 "28",SCRL:
   2 "26",u,an,c,bh,o
   2 "26",r,n,g,g,ax,e,n,n,aj,n,bc,r,bk,d,ab,ah,
   2 "26",SCRL:
   2 "253",q,be,bh,q,PRSPL,PRSPM,e,n,n,aw,f,bc,u,c,bh,q,PRESL,PRESM,q,n,n,r,n,d,am,q,n,n,q,PRSPL,PRSPM,e,n,n,aw,f,bc,u,c,bh,q,PRESL,PRESM,m,bk,o
   2 "253",e,n,n,aw,f,bc,u,c,bh,q,PRESL,PRESM,q,n,n,r,n,d,am,q,n,n,q,PRSPL,PRSPM,e,n,n,aw,f,bc,u,c,bh
   2 "247",q,PRESL,PRESM,an,ar,
   2 "246",q,be,bh,m,j,av,
   2 "243",q,n,n,q,PRSPL,PRSPM,f,bc,r,bk,g
   2 "243",q,n,n,f,bc,r,
   2 "239",aa,ak,
   2 "211",e,n,n,bc,r,n,d,j,o,m,bk,o
   2 "21",n;,,:
   2 "21",b;" INVALID 
   2 "203",bh,q,n,n,m,ai,u,o
   2 "197",q,be,bh,
   2 "197",bh,av,n,n,o
   2 "197",ac,n,q,n,aj,
   2 "195",n,ar,
   2 "195",PRMSL,PRMSM,
   2 "194",aa,e,
   2 "193",m,ai,u,c,
   2 "192",m,aa,av,bd,az,
   2 "191",a,e,b,az,m,
   2 "181",w,j,n,n,q,l,as,q,
   2 "181",w,ac,w,
   2 "175",bf,d,
   2 "175",av,k,az,aw,f,
   2 "150",n,m,bk,q,
   2 "140",az,j,n,n,q,
   2 "130",v,al,n,
   2 "130",v,al,
   2 "127",d,ab,q,n,n,f,bc,r,bk,bg
   2 "122",bh,e,ba,n,
   2 "121",be,g,w,f,ar,
   2 "121",be,g,w
   2 "119",m,c,ar,aa,i,bd,az,l,av,
   2  A tartan COAT         A small TORCH         A wooden BOX          A short SPADE         A bronze KEY          Splinters of WOOD     A large DIAMOND       A tartan COAT (worn)  A lit TORCH          
   2  A large DIAMONDZ}
   1 w,j,ad,n,n,n,n
   1 w,"You must be seeing things!"
   1 w,"You are now in the yard of the  farm. There are no animals      here at the moment. North and   south paths lead to a BARN and  a FIELD respectively."
   1 w,"This GATE is at the end of the  east/west road and leads into   the GARDEN of the farm house."
   1 w,"OK.......position SAVED"
   1 w,"Having climbed the ladder you   are now in what can best be     described as an open LOFT. It   is more like a large shelf      across one end of the STABLE" 
   1 w,"  No SAVE has been performed so     there is no DATA to LOAD!"
   1 other key for SAVE to Tape.
   1 objects attributes
   1 j,n,w,n,n,n,n
   1 cINVENcQUIT
   1 b,n,n,ae,ad,n,n
   1 any other key for LOAD from Tape
   1 ak,af,n,n,aj,n,n
   1 aj,n,n,ak,ai,n,n
   1 ai,ad,n,aj,ah,n,n
   1 ah,n,n,ai,n,n,n
   1 ag,n,n,n,n,ac,n
   1 af,ab,ak,n,ae,n,n
   1 ae,aa,n,af,ad,n,n
   1 ae,"You can't carry any more!"
   1 ae,"What next?"
   1 ae,"Start tape, then press any key."
   1 ae,"OK.......position SAVED"
   1 ae,"For SAVE to bank press B or any other key for SAVE to Tape."
   1 ae,"For LOAD from bank press B or   any other key for LOAD from Tape"
   1 ae,"Do you want to try again? (Y/N)"
   1 ae,"  No SAVE has been performed so     there is no DATA to LOAD!"
   1 ae,"  Insert DATA tape, press PLAY      then press any key...."
   1 ad,w,ai,b,ac,n,n
   1 ad,n,n,"You have with you:-"
   1 ad,n,n,"Nothing of interest"
   1 ad,n,n,"Nothing at all"
   1 ad,n,n,"Here you can see:-"
   1 ad,"You can't carry any more!"
   1 ad,"What next?"
   1 ad,"The KITCHEN is all white and    sparkling. It has the distinct  odour of disinfectant."
   1 ad,"That's not possible"
   1 ad,"Do you want to try again? (Y/N)"
   1 ac,n,n,ad,n,a,ag
   1 ac,"You really need some light here!"
   1 ac,"You are in an open FIELD with   EXITS in all directions. It     has been turned over in the     last few days but no planting   has taken place."
   1 ac,"You are in a very tidy BARN. Thefarmer who runs this farm is    obviously very proud of his work         Or is he?"
   1 ac,"This is the front HALL with a   small inviting-looking CUP-     BOARD in the corner. The        KITCHEN is to the east, while   NORTH leads to the LIVING ROOM"
   1 ac,"This is the cosy LIVING ROOM    of the farm house. In here you  have a strong feeling of being  watched by an unseen observer."
   1 ac,"This is a narrow east/west      road but there is also an exit  to the NORTH."
   1 ac,"The STABLE is rather bare and   does not even have the very     distinctive odour of a horse.   A ladder leads up to a LOFT     while a flight of STAIRS leads  down into the darkness."
   1 ac,"For SAVE to bank press B or any other key for SAVE to Tape."
   1 ac,"For LOAD from bank press B or   any other key for LOAD from Tape"
   1 ab,n,j,ab,n,j,ab,n,j,ab,n,j,ab,n,j,ab,n,j,ad,a,j,ab,n,j,ac,n,j
   1 ab,n,j," You have with you:-  "
   1 ab,n,j," Nothing of interest  "
   1 ab,n,j," Nothing at all       "
   1 ab,n,j," Here you can see:-   "
   1 ab,n,af,n,aa,n,n
   1 ab,"You have just fallen into the   HOLE which YOU dug and broken   your leg!"
   1 ab,"You are at the DOOR to the      farm house. It is rather        sturdy in construction- almost  as if the owners had some-      thing to hide."
   1 ab,"This is a DEAD END. There was   no point in coming here at all"
   1 ab,"This DINING ROOM shows no sign  of recent use. Perhaps no one   has lived here recently. Is     this a good omen for you ???"
   1 ab,"As you open it you hear a quiet voice from the depths of the    cupboard saying ""TOSS a BOX froma loft to end this absurdity"""
   1 aa,n,ae,ab,n,n,n
   1 aa,af,n,j,n,n,n,n,n
   1 aa,"This is the very plain GARDEN   which consists of mainly lawn   and flower beds. It is quite    attractive except for a dis-    coloured patch of lawn near     the GATE, which leads to west."
   1 aa,"Start tape, then press any key."
   1 aa,"Check your INVENTORY!"
   1 aa,"  Insert DATA tape, press PLAY      then press any key...."
   1 a,n,n,n,n,n,ac
   1 a,"You can't go THAT way!"
   1 a,"Unlike most CELLARS, this one   has not become a store for all  kinds of rubbish. However in    one corner there is a large     old-fashioned SAFE with a       small bronze LOCK."
   1 a loft to end this absurdity"
   1 You really need some light here!
   1 You must be seeing things!
   1 You have just fallen into the   
   1 You can't go THAT way!
   1 You can't carry any more!
   1 You are now in the yard of the  farm. There are no animals      here at the moment. North and   south paths lead to a BARN and  a FIELD respectively.
   1 You are in an open FIELD with   EXITS in all directions. It     has been turned over in the     last few days but no planting   has taken place.
   1 You are in a very tidy BARN. Thefarmer who runs this farm is    obviously very proud of his work         Or is he?
   1 You are at the DOOR to the      farm house. It is rather        sturdy in construction- almost  as if the owners had some-      thing to hide.
   1 What next?
   1 Unlike most CELLARS, this one   has not become a store for all  kinds of rubbish. However in    one corner there is a large     old-fashioned SAFE with a       small bronze LOCK.
   1 This is the very plain GARDEN   which consists of mainly lawn   and flower beds. It is quite    attractive except for a dis-    coloured patch of lawn near     the GATE, which leads to west.
   1 This is the front HALL with a   small inviting-looking CUP-     BOARD in the corner. The        KITCHEN is to the east, while   NORTH leads to the LIVING ROOM
   1 This is the cosy LIVING ROOM    of the farm house. In here you  have a strong feeling of being  watched by an unseen observer.
   1 This is a narrow east/west      road but there is also an exit  to the NORTH.
   1 This is a DEAD END. There was   no point in coming here at all
   1 This GATE is at the end of the  east/west road and leads into   the GARDEN of the farm house.
   1 This DINING ROOM shows no sign  of recent use. Perhaps no one   has lived here recently. Is     this a good omen for you ???
   1 The STABLE is rather bare and   does not even have the very     distinctive odour of a horse.   A ladder leads up to a LOFT     while a flight of STAIRS leads  down into the darkness.
   1 The KITCHEN is all white and    sparkling. It has the distinct  odour of disinfectant.
   1 That's not possible
   1 Start tape, then press any key.
   1 OTHER OBJECTS
   1 OK.......position SAVED
   1 Having climbed the ladder you   are now in what can best be     described as an open LOFT. It   is more like a large shelf      across one end of the STABLE
   1 HOLE which YOU dug and broken   
   1 For SAVE to bank press B or any 
   1 For LOAD from bank press B or   
   1 Do you want to try again? (Y/N)
   1 Created with Ramsoft MakeTZX
   1 Check your INVENTORY!
   1 COUNT=ak+(MOB*(LL+b))
   1 COUNT=ad+(MOB*(LL+ad))
   1 ADVENTURE r
   1 ADVENTURE 
   1 AD4       
   1 AD3       
   1 AD2       
   1 AD1       
   1 A tartan COAT         A small TORCH         A wooden BOX          A short SPADE         A bronze KEY          Splinters of WOOD     A large DIAMOND       A tartan COAT (worn)  A lit TORCH           
   1 ;"with DATA for DEMONSTRATION"
   1 ;"You have completed your MISSION.":
   1 ;"Written for"
   1 ;"The selections made for this    version were:-"
   1 ;"THE CORE BASIC PROGRAM"
   1 ;"STOP the TAPE":
   1 ;"SCROLL.................B";
   1 ;"Different characteristics have  been chosen for the version on  other side of the tape";
   1 ;"CONGRATULATIONS":
   1 ;"CENTRALISATION.........1";
   1 ;"BRIGHT.................1"
   1 ;"BACKGROUND.............BLACK";
   1 ;" Press a KEY to start"
   1 ;" IT IS DARK IN HERE ":
   1 ;" DEMONSTRATION ADVENTURE  "
   1 ;"  The objective of this short      adventure is quite simply        to take possession of a             large DIAMOND."
   1 *                               *                               *                               *                               l
   1 )="you leave an ugly looking PATCH":
   1 )="wide OPEN!"
   1 )="throws up a KEY on to the grass.":
   1 )="this farce finished!":
   1 )="there is no need for that.":
   1 )="there IS still something to be":
   1 )="the correct word to use with":
   1 )="soil rather soft!":
   1 )="see a wooden BOX.":
   1 )="said for CUPBOARD love!":
   1 )="quite, OPEN."
   1 )="open it!":
   1 )="on the lawn!":
   1 )="nothing more.":
   1 )="much more sensible!":
   1 )="more detail please!":
   1 )="like a FRENCH tartan!!":
   1 )="it! Pick it up and let's get":
   1 )="but recent rain has left the":
   1 )="been digging around here.":
   1 )="beautiful lawn and your SPADE":
   1 )="attached to it!":
   1 )="and it breaks as it lands on the":
   1 )="and at the moment it is standing":
   1 )="and at the moment it is quite":
   1 )="a SPADE!":
   1 )="You'll need a key to do THAT!":
   1 )="You can't go THAT way!":
   1 )="You can't DIG here!":
   1 )="You are still wearing it!":
   1 )="You TOSS the BOX from the loft":
   1 )="You ARE wearing it!":
   1 )="Why?.....As it is OPEN surely":
   1 )="Weren't you becoming quite":
   1 )="WOW!  You dig a HOLE in the":
   1 )="VERY becoming!":
   1 )="USE this KEY!":
   1 )="There is a HOLE here. TAKE CARE!":
   1 )="The door seems to have stuck!":
   1 )="The door seems to be jammed.":
   1 )="The SAFE opens and inside you":
   1 )="The GATE is of poor quality wood":
   1 )="The GATE is closed!":
   1 )="The DOOR is of substantial wood":
   1 )="The DOOR is closed!":
   1 )="Surely opening the gate would be":
   1 )="Surely not AGAIN!":
   1 )="Something falls out!":
   1 )="Shan't do that! No I WON'T cos'":
   1 )="STABLE floor.":
   1 )="OK...You fill in the HOLE.":
   1 )="OK...You fill in the HOLE and":
   1 )="OK.....but it goes out!":
   1 )="OK......but nothing happens!":
   1 )="OK......GATE now open.":
   1 )="OK......DOOR now open.":
   1 )="OK.......but.....SILENCE now!":
   1 )="OK.......but why?":
   1 )="OK........Torch now off.":
   1 )="OK........GATE now closed.":
   1 )="OK........DOOR now closed.":
   1 )="OK.........TORCH now lit":
   1 )="OK............":
   1 )="Now just exactly how should I":
   1 )="Now just WHAT hole would that be":
   1 )="No key will open THIS box!":
   1 )="Looks as though someone has":
   1 )="Just what you would expect and":
   1 )="It's quite a nice little TORCH.":
   1 )="It's quite a deep HOLE.":
   1 )="It's not on!":
   1 )="It's not locked now!":
   1 )="It's not QUITE as easy as THAT!":
   1 )="It's already open!":
   1 )="It's already lit!":
   1 )="It's already OPEN!":
   1 )="It's ALREADY open!!":
   1 )="It resists all your efforts to":
   1 )="It looks quite STRONG.":
   1 )="It is quite a smart COAT. Looks":
   1 )="It has been well looked after":
   1 )="How about giving just a little":
   1 )="Don't stand around here admiring":
   1 )="Don't be so silly!":
   1 )="Come on now- surely you know":
   1 )="Come on NOW! Pay attention.":
   1 )="But, it is already open!":
   1 )="But it is not locked!":
   1 )="But becoming what?":
   1 )="BUT you are NOT wearing it!":
   1 )="Apologies from programmer!":
   1 "WOOD",ac," Splinters of WOOD"
   1 "TXDMBKIN"
   1 "TORCH",a," A small TORCH"," A lit TORCH"
   1 "SPADE",aa," A short SPADE"
   1 "OPEN",ae,"UNLOCK",af,"DIG",ag,"LIGHT",ah,"EXTINGUISH",ai,"CLIMB",aj,"DESCEND",ak
   1 "OK...But it goes OUT!!":
   1 "KEY",ab," A bronze KEY"
   1 "GENBLINT"
   1 "DOOR",c,"CUPBOARD",al,"LAWN",am,"STAIRS",an,"LADDER",ao
   1 "DIAMOND",ad," A large DIAMOND"
   1 "COAT",j," A tartan COAT"," A tartan COAT (worn)"
   1 "CLOSE",c,"TOSS",al,"FILL",am,"LOCK",an,"WEAR",ao,"REMOVE",
   1 "CGBKTXIN"
   1 "BOX",w," A wooden BOX"
   1 "ASCEND",aj,"SHUT",c,"JUMP",ap,"USE",aq
   1 "27","DIG",ap
   1 "26","JUMP",
   1 "25","PATCH",
   1 "21","HOLE",ap,"GARDEN",aq,"FIELD",ar
   1  You have with you:-  
   1  Splinters of WOOD    
   1  Nothing of interest  
   1  Nothing at all       
   1  Here you can see:-   
   1  A wooden BOX         
   1  A tartan COAT (worn) 
   1  A tartan COAT        
   1  A small TORCH        
   1  A short SPADE        
   1  A lit TORCH          
   1  A large DIAMOND      
   1  A bronze KEY         
   1   No SAVE has been performed so 
   1   Insert DATA tape, press PLAY  
   1     there is no DATA to LOAD!
   1     then press any key....
   1           Q